For one of my classes I had to go through some of the gestures I have made and chose ones that were esthetically appealing. Then I took some gestures that were not as appealing and pushed the poses and the “straights against curves.” The first picture is the one in which I revised my previous drawings.
In my Game Design class we have been collaborating to make a game called “Cthulhu Cop”. I have been making animations and textures for the project. Here is a picture of a sign I textured for both high and low quality that shows how many faces the objects are made of. The model was made by Jacob Augenstein and the original concept design was made by Matt Wydick. You should check out their sites! I created the textures by sculpting and painting the original models in Mudbox. I mapped out the UVs in Maya, exported the texture maps from Mudbox and applied them to the lower res versions in Maya. It is important for game elements to be as simple as possible in order for the game to run smoothly. Textures help the game look nice, while not eating up memory.
Sorry I have not posted in a while. Here are some sketches I have made of the animals at the zoo and nature center. It is funny how the kids there get intrigued by the drawings. I had a boy practically shove his head in my book while I was drawing 🙂