I am a passionate animator and 3D modeler.

Posts tagged “Columbus college of art and design

Image

Action Poses

These are some action poses of one of my characters.

Fuchs_Character_poses“Some turn to dust and others to rust.  I wonder which I’ll be in the end.”- I imagine her saying this at one point.

Advertisements

Image

Life Drawings Galore: week 4

What?  More?  Yes.

CD.9.23_002 CD.9.23_003 CD.9.23_001


Character Silhouette Experimentation

Sometimes it is easier to experiment with character variations when focusing on just the silhouette rather than all the little details inside.  This pictures are me experimenting with my earlier character.

silhouettes1_2 silhouettes2_2


Image

Life Drawings Galore: week 2

Even more life drawings!

FuchsCDweek2_2

Welcome Fest 9/5/14

FuchsCDweek2_3

Welcome Fest 9/5/14

FuchsCDweek2_2

Welcome Fest 9/5/14


Image

Ugly Unicorn!

Sorry for the silence recently.  School ended and I took a bit of time off to play the Bioshock series, but now I’m ready to get back to work. I do not usually do digital paintings, but I recently got a new tablet that I wanted to try out.  So, naturally, I tried to make the ugliest unicorn that I could imagine.  🙂BAunicorn2

 


Image

Making Gestures More Appealing

For one of my classes I had to go through some of the gestures I have made and chose ones that were esthetically appealing.  Then I took some gestures that were not as appealing and pushed the poses and the “straights against curves.”  The first picture is the one in which I revised my previous drawings.

newApealingspread1spread2


Image

Texturing for Game Design

In my Game Design class we have been collaborating to make a game called “Cthulhu Cop”.  I have been making animations and textures for the project.  Here is a picture of a sign I textured for both high and low quality that shows how many faces the objects are made of.  The model was made by Jacob Augenstein and the original concept design was made by Matt Wydick.  You should check out their sites!  I created the textures by sculpting and painting the original models in Mudbox.  I mapped out the UVs in Maya, exported the texture maps from Mudbox and applied them to the lower res versions in Maya.  It is important for game elements to be as simple as possible in order for the game to run smoothly.  Textures help the game look nice, while not eating up memory.

BrokenSignTextured